It was thick and heavy enough to stay in place, even with seven players moving around and reaching across the “board.” I played on a very large, round map of the world, printed on a mouse-pad-like material. The components are great and very functional. It’s a long game, however, and you will probably want to conduct some phases simultaneously to maintain momentum. The design is so tight, though, and the bits are so well designed, that War Room moves very smoothly if you just take it step by step. This is a simplification, as there are several steps to each phase of a turn, but it covers the general flow of the game. Each player gets income/resources, consults with allies (all planning-there is no real diplomacy that could cause a change in sides), plans moves and bids for turn order, executes moves, resolves combat, resolves morale and economic issues, purchases new units, and starts again. ![]() Turns in War Room use a fairly standard formula. Italy is in North Africa, and Great Britain waits with trepidation for a possible German invasion. Germany has conquered France and a few other countries while launching the invasion of the Soviet Union. (That’s why this is a First Impressions Review.)Īs the global campaign begins, WW2 is already in full swing. We did not complete our game in about 5-6 hours of actual playing time, excluding teaching and lunch, but hope to finish sometime this month. The smaller scenarios use fewer nations and only part of the map. War Room is designed for two-seven players. War Room comes with a few scenarios for differing numbers of players, but I joined in a seven-player global campaign. This leads to the game’s biggest drawback-all those nifty bits may break some gamers’ budgets. The copy I played this past weekend was also a visual treat and tactile delight. War Room is a happy marriage of Axis and Allies’ scope with an emphasis on deeper management of your maneuvers, economy, and morale. War Room comes from the same designer, Larry Harris, and covers much the same ground -World War II, the big picture. ![]() If you enjoy Axis and Allies, but wish it had a bit more strategic complexity, then War Room might be your dream come true. “You Can’t Fight in Here, This is the War Room.”
0 Comments
Leave a Reply. |